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DoctorDP

13
Posts
156
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A member registered Apr 22, 2018

Recent community posts

Nice start, but definitely a start. Has boob sliders, 10/10.

The mention of Fallout Shelter is interesting. Could you give me some details about it?

I think one thing that might help is starting the story before the kidnapping, a prologue where you establish both of the characters. This would help with some of the clunky dialogue in the beginning. Depending on how ambitious you are this would be a good opportunity to establish some degree of character customization. For instance the player could determine the main character's sexuality(straight/gay/bi) and gender identity(male/transfemale/trap) which could in turn determine how the main character reacts to certain situations. I can go deeper into this if you wish.

As for content, it depends on how extreme you want to go. Ballbusting/castration is a big fetish of mine. Could be a fail state if you piss off your captor enough. Maybe a mode where you play as the captor? But maybe that's a separate game.

It could definitely do with some refinement. The branches could be a bit . . . branchier? The endings I got tended to feel mostly the same. I feel like the characters kind of blended together, too.

I mean this constructively.

That's cool. Do your best!

Will the content be exclusively LGBT or will it be "do what you want" kind of thing, in the vein of Trials and Tainted Space?

The Breeding Season project may have ended badly, but at least it's a source of inspiration.

Pretty good. I appreciate the slick interface- just because a game is text-based doesn't mean it can't look good and feel good to play. It's a little too early to talk criticism as most if not all of the issues I see will be fixed with further development. 

I'll be rooting for you!

That sounds like a great. Are you going to be using RPG Maker MV or going with something else?

Considering that, it's certain impressive that you've accomplished what you have. Have you considered remaking what you have on a newer engine? I know it sounds like I'm suggesting you start from scratch, but I think it would be easier than it sounds.

I've gotta say, I'm impressed. The sheer depth of the lore alone . . . I read every word of the PDF- really nice touch, it's really got me pumped to dig into this world. The combat is a bit standard, but the progression and exploration aspect makes up for it. 

For some reason I had it in my head that you were going to make it similar to old school Zelda. So what you're going for is how you enter encounter's staying the same, it'll just be action based when you enter the battle.

Here's a thought- how about making it a bit similar to a fighting game? Blocking, parrying and whatnot. Think Soul Caliber.

Guess it depends on how far you want to go,

I prefer turn-based, but action has possibilities. Would you have to start from scratch?